Tabletop Mage (Christopher Carr Masters Final Project)
A downloadable game
Play as a battle mage who a powerful wizard has abducted to fight for his entertainment. Trapped inside a magical model town in-cased in a dome you will fight waves of enemies spawning at various points in the town.
Fight using your sword or use a ranged or close combat spell to defeat your enemies. Upgrade these spells in the pause menu and choose how these spells change as you progress down the spells trees.
Controls
Keyboard | Xbox/Play Station controller | |
Movement | WASD | Left Analog stick |
Sprint (toggle) | Left Shift | Press down on the left Analog stick |
Move camera | Mouse | Right Analog stick |
Jump | Space | A/X |
Dodge | Left Ctrl | B/Circle |
Basic Melee | Left mouse Button | X/Square |
Heavy Melee | F | Y/Triangle |
Ranged magic | E | RT/R2 |
Close Combat Magic | G | RB/R1 |
Menu Controlls
I currently do not have menu controls for controllers so please use a keyboard and mouse when navigating the menus.
Keyboard | |
Open/Close Pause menu | P |
Select Button | Left Mouse Button |
To purchase the skills/perks click on the skill in the tree and then on the button in the bottom left of the text box. You can reset the skills by pressing the "Reset Skills/Perks" button.
This is a solo project and I have used assets from various packs from the Unreal marketplace and online
Here are the links to these packs:
- City of Brass: Enemies - https://www.unrealengine.com/marketplace/en-US/product/b7cbc53813a24db1a5bd42f75151698c
- Stylized Fantasy Provencal - https://www.unrealengine.com/marketplace/en-US/product/stylized-fantasy-provencal
- Character Model and animations - Mixamo
Status | Prototype |
Author | Chris Carr |
Tags | Action RPG, Fantasy |
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